Welcome to our Fortnite update tracker! We’ll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games’ phenomenon for Android and iOS phones and tablets, as well as PC, PS4, Xbox One and Nintendo Switch platforms.
More:Fortnite Season 8 guide: Start date, Battle Pass, skins, map changes, and more!
If you want to stay up-to-date with all the new skins, map updates, weapon changes and additions, new modes, and much more then be sure to bookmark this page for future reference!
Victory Royale! Check out the rest of our Fortnite content:
- Fortnite on Android first look
- Fortnite on Android: All the info on its unconventional release
- Fortnite for Android interview – Epic Games CEO Tim Sweeney on breaking away from Google Play
- Fortnite Mobile tips and tricks: How to build, shoot and win
- Fortnite cross platform guide: Play with nearly everyone
- Fortnite Mobile on Android: Here are the compatible phones
- Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales
Fortnite update: The latest
Fortnite V8.20 update overview
Fortnite V8.20 delivers a new limited time mode featuring rising lava, as well as new foraged items including the health-regenerating banana, coconut, and pepper.
Fortnite V8.20 patch notes
LIMITED TIME MODE: FLOOR IS LAVA
Summary
New limited time mode: Floor is Lava. Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.
Mode Details
- A few minutes into the match, the lava will begin to rise.
- The lava moves at a steady speed until the entire map is covered.
- Touching the lava will apply damage directly to your health and bounce you up in the air.
- You can build on the lava.
- Players will be given a small number of materials every second, to help out in those “entire map is on fire” situations.
WEAPONS + ITEMS
- The Baller no longer applies damage to players on collision.
- The knockback/bounce effect will remain unchanged.
- Future Baller Iterations
- We’ve noticed a lot of discussion around the Baller, so here’s an update!
- We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
- Non-glass parts will still have collision and block damage from bullets.
- Siphon/Material Changes
- In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
- 50 Health (or Shield) based on your health when the Elimination occurs.
- 50/50/50 materials dropped on Elimination.
- 500/500/500 Cap on materials.
- Harvest rate increased by 40%
- That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
- In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
- Infantry Rifle
- Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
- Base damage reduced from 45/42 to 42/40.
- Uses the same damage fall off profile as existing assault rifles.
- Poison Dart Trap
- Available in Uncommon Rarity.
- Can be placed on walls, floors, and ceilings.
- Found from Floor Loot.
- Can be triggered up to three grid cells away.
- Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
- Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
- 10 health damage per tick.
- 8 total ticks over 7 seconds for a total damage of 80.
- Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
- New Foraged Items
- Bananas
- Instantly grant 5 health when consumed.
- Can be found in the tropical biome.
- Coconuts
- Foraged by damaging palm trees.
- When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
- Can be found in tropical and desert biomes.
- Peppers
- When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
- Can be found in the desert biome.
- Bananas
- The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
- The indicator will continue to pulse every 3 seconds while the item is equipped.
- Pirate Cannon adjustments
- Adjusted the collision of the Pirate Cannon to ensure the driver’s seat is always enterable without needing to nudge the cannon.
- Moved the seat prompt locations for easier entry into the cannon.
- Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
- Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
- Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.
Bug Fixes
- Fixed an issue where Clingers were damaging players through walls when stuck to another player.
- Fixed an issue preventing Glider item pickups from displaying their stack count.
- Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
- Balloon Fixes
- Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
- The balloon rope will no longer remain on your back when you run out of balloons.
- Pirate Cannon Fixes
- Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
- Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
- Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
- Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.
GAMEPLAY
- Marker pings are now allowed while DBNO.
- Added a unique elimination message when eliminated by a Lava surface.
- Increased relevancy distance for players being able to see explosions.
- That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.
Bug Fixes
- Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
- Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
- Fixed issue causing some traps to be inside thicker structures, making them hard to see.
- Fixed a rare occurrence of a player being invulnerable while DBNO.
- Fixed the camera sometimes traveling too far when cycling to another player.
EVENTS
- New Feature: Arena Game Mode (Solo & Duos)
- Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.
- Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.
- Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.
- Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.
- New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
- Duos Game Mode
- Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
- The prize pool will be distributed across all server regions, with official rules and details released later this week.
- Format:
- March 30th – Round One: All Eligible Players
- March 31st – Round Two: Top 3000 Players from Round One
PERFORMANCE
- Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
- Added a fix for a rare server crash.
- Made a small server performance improvement related to the Baller vehicle.
- Updated animation budgets to be more performant on higher scalability settings.
- Improved file I/O performance on PS4, this reduces the occurrence of late streaming buildings.
- Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.
ART + ANIMATION
- Adjusted lighting in Battle Royale.
- Increased lighting contrast in areas with shadows.
- Increased vibrancy in colors.
Bug Fixes
- Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.
AUDIO
- Re-scaled audio volume settings to avoid clipping artifacts.
- What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
- If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you’re playing on to achieve the same level of loudness.
- Footsteps from spectated players’ teammates are now played at a reduced volume.
Bug Fixes
- Fixed an issue where some items didn’t have proper audio when dropping them from inventory.
UI
- Changes to the ping graph for the net debug HUD.
- Red vertical lines added that indicate packets were reported lost that frame.
- There’s now a setting to control if pinging while ADS/Targeting places a danger marker.
- On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.
Bug Fixes
- Fixed issue with Main Menu icons becoming off-center.
- Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”.
- Fixed an issue where scopes would be missing reticle lines on low settings.
SPECTATING
Bug Fixes
- Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.
MOBILE
- Dedicated use buttons now support hold to swap.
- Voice Chat has been reactivated on iOS.
- Emote button now supports hold to replay last emote.
- Updated the Baller button icons.
- Updated the battery icon to indicate the device is charging. Refreshes visibility every 2 seconds.
- Cycle left button added to the HUD layout tool.
- Added loot pickup stream UI.
- This is the part of the UI that tracks how many resources and ammo you’re picking up.
- Net Debug Stats is now movable in the HUD Layout Tool.
- Enabled Squad Communication and Emote buttons while DBNO.
Bug Fixes
- Fixed field of view on 21:9 devices.
- Fixed an issue with quickbar and extra buttons that made it possible to cause fire state to be stuck on a continuous loop.
- Fixed an issue causing the camera to jump on initial touch input.
- This will also fix the issue where HUD control buttons are missing when starting a match on some Android devices.
- Fixed an issue causing incorrect building pieces to gain focus when editing.
- Fixed missing outline effect for squad members.
- Fixed minimap remaining on screen during Victory Royale sequence.
- Fixed not being able to select building material while being a passenger in a vehicle.
Fortnite update history
Fortnite Battle Royale Version 8.00 update overview
Fortnite Season 8 is here! The latest season brings major map changes, a new Pirate Cannon weapon, and a host of gameplay changes.
Fortnite Battle Royale Version 8.00 patch notes
WEAPONS + ITEMS
- Pirate Cannon
- Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
- The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
- Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
- Found throughout the environment.
- Vaulted
- Sneaky Snowman
- Chiller Grenade
- X-4 Stormwing
- Shopping Cart
- All Terrain Kart
- Updated Hunting Rifle Icon
- Reduced the availability of high tier Assault Rifles
- Total number of Assault Rifles available remains unchanged
- Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
- Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
- Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
- Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
- Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
- Total number of Assault Rifles available remains unchanged
Bug Fixes
- Supply Drops now properly appear on the map.
- If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
- Fixed Clingers causing damage through walls / floors when stuck to a player.
- Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
- Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
- Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
- Fixed items occasionally being invisible to some players.
GAMEPLAY
- Added Lava
- Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
- Added Volcanic Vents
- Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
- Party Assist Added
- Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
- Party members are able to provide progress to the selected challenge in addition to yourself.
- This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
- Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
- Cozy Campfire now glows while active when viewed through a Thermal Scope.
- Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
- Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
Bug Fixes
- Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
- Fixed an issue where players were able to aim down sights while jumping.
- Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
- Fixed Bush consumable not being destroyed if player takes damage from a great distance.
- Fixed aim assist to work through windows.
- Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
- Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
- Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
- Fixed auto-pickup of items not working when first landing from skydiving.
- Weapon auto-reloading no longer cancels emotes.
- Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
- Fixed equipped traps being dropped when using hold to swap to pick up items.
LIMITED TIME MODE: 50V50
Summary
Two teams of fifty players fight to the finish!
Mode Details
- Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
- The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
- Farming materials increased 25% over default.
- Chests & Ammo Crates spawn more often than usual, and carry extra ammo.
LIMITED TIME MODE: CLOSE ENCOUNTERS
Summary
Close quarters combat with Shotguns & Jetpacks!
Mode Details
- Players start with a Jetpack in their inventory.
- The only guns in this mode are the various types of Shotguns.
- The Storm moves in more quickly than normal mid to late game.
AUDIO
- Above/below footstep improvements.
- More distinct sound for above footsteps.
- Tuned the distance at which above/below footsteps travel to be more realistic.
- Improved footstep audio timings when the game simulation is under heavy load.
- Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
- Added stereo sounds for all weapons for those carrying the weapon.
- Added foley audio feedback when crouching and ADS’ing with a weapon.
- Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
- Added distant perspective to the enemy glider audio tell.
- Improved damage/elimination audio feedback.
- Added a new shield break sound.
- Improved the “weak-point” hit sound when harvesting.
Bug Fixes
- Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
- Fixed sniper projectiles not playing impact audio.
- Fixed “Hootenany” emote getting stuck on infinitely.
- Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.
UI
- Added the ability to access the Patch Notes website from the News Screen.
- Visual improvements made to squadmate names and indicators.
- World Marker Improvements
- World Markers are now visible in the world when placed close to you.
- Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
- Added 2D UI indicators to the World Markers, making them easier to see through objects.
- World Markers now have an off-screen indicator and display the distance your character is from them.
- Placing a World Marker on an item will display that item’s icon and rarity.
- Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
- This button can be remapped to any button you want. Let us know on our social channels what works best for you!
- Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
- Added filter tabs to the locker for animated loading screens and pets.
- Added a card corner icon for certain types of animated cosmetics.
Bug Fixes
- Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
- The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
- Fixed an issue where the team elimination count was sometimes inaccurate.
- Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.
REPLAY
Bug Fixes
- Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
- Fixed issue with cosmetic styles not displaying properly during replay playback.
- Fixed elimination damage numbers being inaccurate in replays.
- Fixed weapon firing animations sometimes playing twice in replays.
MOBILE
- Added more visual feedback when buttons are pressed.
- Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
- Player are now able to toggle between crouch and standing states while in build and edit modes.
Bug Fixes
- Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
- Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
- Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
- Fixed players ability to un-crouch while gliding.
- Fixed action button remaining on the UI during the Battle Bus phase.
- The ‘Resources’ HUD setting now properly shows in-game after making changes on mobile devices.
- Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
- Fixed an issue where dragging an item off the hotbar triggered a double click.
- Fixed an issue where pick up and zip line activation icon’s default position overlapped with the aiming icon.
- Fixed controller art sometimes missing in the Controller Setting screen.
Fortnite Battle Royale Version 7.40 update overview
Fortnite v7.40 adds 13 Overtime Challenges that, if completed before the end of Season 8 on Feb. 27, will reward players with a free Season 8 Battle Pass. You can also gift a Heartspan Glider to another player to celebrate Valentine’s Day. There are also a whole bunch of other tweaks and the addition of the Infantry Rifle.
Fortnite Battle Royale Version 7.40 patch notes
LIMITED TIME MODE ROTATIONS
As mentioned last week, we’re continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available!
LIMITED TIME MODE: CATCH!
Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!
- Available grenades/items:
- Smoke Grenades
- Clingers
- Remote Explosives
- Port-a-Forts
- Impulse Grenades
- Shockwave Grenades
Mode details:
- Chest spawns and Floor Spawns set to 100.
- Can only get consumables out of Chests, Floor Loot, and Supply Drops.
- Increase Supply Drops throughout the game.
- Faster circle times.
- Increased drop stack counts.
LIMITED TIME MODE: TEAM RUMBLE
Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
What’s New?
- Reduced likelihood of Storm ending up near the center of the map.
OVERTIME CHALLENGES & REWARDS
Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges.
And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits.
WEAPONS + ITEMS
- Infantry Rifle
- Available in Common, Uncommon and Rare variants.
- Deals 41, 43, 45 damage. 2x headshot multiplier.
- Can be found from Floor Loot, Chests, and Vending Machines.
- Uses Medium Ammo.
- Fires quick-moving projectiles without damage falloff.
- Available in Common, Uncommon and Rare variants.
- Improvements to the Bush consumable.
- Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
- Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
- Hand Cannon
- Epic rarity
- Reduced environmental damage from 150 to 100.
- Legendary rarity
- Reduced environmental damage from 157 to 105.
- Epic rarity
- Rocket Launcher
- Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
- Removed Rocket Launchers from Chests.
- Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
- Epic rarity
- Reload speed increased from 2.66 to 3.42.
- Now only available from Vending Machines
- Legendary rarity
- Reload speed increased from 2.52 to 3.24.
- Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
- Unvaulted
- Clingers
- Cupid’s Crossbow – Limited Time Item
- Epic Rarity.
- Infinite ammo.
- Bodyshot Damage: 79.
- Headshot Damage: 197.
- Can be found in Floor Loot and Chests.
- Does 1 environmental damage.
- Vaulted
- Grenades
Bug Fixes
- Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
- Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.
GAMEPLAY
- Added Pop-Up Cup settings to default playlists
- We’re introducing a few larger changes into the default Fortnite playlist as a test. We’ve seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
- Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
- 50 Health (or Shield) based on your health when the Elimination occurs.
- 50/50/50 materials dropped on Elimination
- 500/500/500 Cap on materials
- Harvest rate increased by 40%
- We’ll be closely monitoring feedback on this change – play a couple matches and let us know what you think!
- Removed the ability for the X4 Stormwing to break through structures and large objects.
- Small props will still be destroyed from direct hit from an X4 Stormwing.
- Changes to Ziplines
- Ziplines are now interact to engage.
- Ziplines grant fall damage immunity.
- Ziplines now have an audio visualizer icon.
- Final Circle adjustments
- Increased the travel distance by 48%.
- Shrink time has been increased from 45 seconds to 75 seconds.
- PC, Mac, and console players can now crouch while in Edit Mode.
- Gamepad players can assign this through custom gamepad controls.
- Note: This functionality is coming to mobile soon.
- Turbo Building
- Reduced the initial timer for turbo building from 0.15 to 0.05.
- Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
- Added UI text to show players they’re able to use swap.
- Not available on touch input.
- Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
- Logitech and Razer RGB peripherals will now react when doing emotes.
- Sneaky Snowmen will be destroyed if they fall from a high distance.
- Stand on the head of a Sneaky Snowman to avoid fall damage.
- Removed HUD bar for the minigun overheating mechanic.
- Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
- Added a Bottle Rocket sound indicator for the explosion of rockets.
Bug Fixes
- Aim Assist “Snap-To” Adjustments
- We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
- We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
- This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We’ll be closely monitoring feedback about this change.
- Fixed an issue where Bottle Rockets would not align to specific slope angles.
- Cozy Campfire logs no longer block movement.
- Prevent weapon auto-reload from canceling emotes.
- Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
- Fixed auto pickup not occurring when landing from skydiving.
- Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
- Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
- Fixed an issue that would block building beneath a mounted turret.
- Fixed an issue where Snowmen placed on the map would appear invisible or under the map.
EVENTS
- New Tournament Series – ‘Share The Love Series’ (Solo & Duo)
- Available from February 14 until February 24.
- Players will compete across any of four division tournaments:
- Open Division
- Prospect Division
- Contender Division
- Champion Division
- Earning enough points during any nightly session to receive a pin will unlock the next highest division.
- Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals!
- ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
- All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab.
- New Tournament – ‘Trios One Day Cup’
- Available on February 17
- Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
- The tournament takes place across three rounds – earn a pin during each round to advance.
- The full schedule for your server region can be viewed within the Events tab.
- Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
- Multiple tournaments are now able to be running at the same time.
- Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
- This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
- Increased the minimum amount of players for tournament matches from 80 to 90.
- Streamer Mode can now be used during tournament play.
- In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.
AUDIO
- Add audio when squadmates ready up in the lobby.
- The following audio improvements have been made for Mobile/Switch platforms:
- Improve skydiving wind audio.
- Add more variation to gunshot environment impacts.
Bug Fixes
- Fixed the Air Horn emote only having 1 variation on Mobile/Switch.
UI
- Stats v2
- The ability to track all of your play in one place and view it across all platforms.
- This includes the ability for mobile and Switch players to view their stats in-game.
- Breaks up stats by each individual Limited Time Mode.
- Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
- When eliminated by the Storm, instead of saying “You Eliminated Yourself”, the text now says “Eliminated by the Storm”
- Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
- Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
- Slash commands have been improved and re-enabled in chat windows.
Bug Fixes
- Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
- Fixed missing Remove Marker map icon on Mac.
- Fixed Battle Pass info not displaying properly in the lobby in certain cases.
- Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.
REPLAY
Bug Fixes
- Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.
SOCIAL
- Gifting returns for a Limited Time
- The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.
Bug Fixes
- Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.
MOBILE
- Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms.
- The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool.
- Edit and Edit Reset Buttons will now capture touches.
- No more editing through the edit button.
- Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community.
- Now backing up the most recently saved hud layout to the player’s cloud save.
Bug Fixes
- Fixing an issue with the input blocked message appearing on mobile when leaving a game.
- Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers.
- Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon.
- Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode.
- Fixed an issue with touch input causing controllers to stop responding when scrolling.
- Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers
Fortnite Share the Love event
To celebrate Valentine’s Day, Epic Games has announced a Share the Love event. In it, Fortnite will be running several challenges that offer several in-game rewards.
One of the challenges is called Overtime. By completing this before the end of the season, players will win five new rewards including a Valentine Wrap, Vines Contrail, and more if you’re a Battle Pass owner.
In addition to all of the various giveaways and extra winnings, Epic Games is allowing players to earn the Season 8 Battle Pass for free. All users have to do to win is complete 13 challenges by the end of February.
Epic Games’ Share the Love event is happening right now through February 27. You can learn more about it by clicking on the button below.
Fortnite Battle Royale Version 7.30 update overview
No, you’re not going crazy — there are two version 7.30 updates. The previous version 7.30 update added controller support, a new weapon, and more.
This version 7.30 update introduces Bottle Rockets, environmental campfires that heal you and your teammates, and the new Wild West Duos limited time mode.
Make sure to check the patch notes below to get caught up on everything new.
Fortnite Battle Royale version 7.30 patch notes
LIMITED TIME MODE: WILD WEST DUOS
Summary
Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain’t big enough for the hundred of us!
What’s New?
- Increased the chance for Slurp Juice to appear in Supply Drops.
- Unvaulted the Revolver and the Double Barrel Shotgun for this mode.
WEAPONS + ITEMS
- Bottle Rockets
- A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
- Rarity: Uncommon
- Found from Floor Loot, Chests, Vending Machines, Supply Llamas, and Supply Drops.
- Drops in stacks of 2.
- Max stack size of 6.
- Fires 45 rockets of varying speeds randomly within a cone over roughly 9 seconds.
- Deals 10 player and 40 environmental damage per explosion.
- Max 2 active per player.
- Environmental Campfires
- Campfire props in the world can now be lit by interacting with them.
- Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players.
- Each campfire can only be used once per match.
- You can tell if a campfire has been used by whether or not you can still see wood in it.
- Vaulted
- BoomBox
- Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%.
- Increased the impulse strength of the Launchpad by 28.5%.
- Reduced the chance to receive Dynamite from Chests from 7% to 5.33%.
- Sneaky Snowman will no longer drop from Chests.
- Chiller Grenade
- Lowered the volume of the beep.
EVENTS
- Architect Pop-Up Cup
- Removed the ability to edit enemy structures. Thank you for your feedback!
WHAT’S NEW?
Every performer needs a stage! Build your dream venue with even more concert related props.
You may experience long load times or other unexpected errors.
PREFABS
- Disco Gallery B
- Added a second gallery of concert-related props.
- Stages
- Lights
- Speakers
- Added a second gallery of concert-related props.
WEAPONS + ITEMS
- Bottle Rockets
- A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
Fortnite Battle Royale Version 7.30 update overview
Fortnite is introducing a new and very cold grenade. To go along with the game’s current winter theme, the new weapon can be used to chill your enemies to the core!
For mobile players on Android, Fortnite just got a whole lot easier to play. Instead of having to rely on the on-screen buttons, Fortnite has added controller support for Android.
Check out the new SteelSeries Stratus Duo if you’re looking for a Bluetooth controller to play with. If that’s not for you, we have a list of the best controllers for Android that you should check out.
LIMITED TIME MODE: SOLID GOLD
Summary
All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.
Mode Details
- All weapon drops are Legendary.
- Increased amount of materials received from gathering.
WEAPONS + ITEMS
- Chiller Grenade
- The Chiller Grenade will knock players back, causing them to slide along the ground.
- Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
- Drops in stacks of 3.
- Max stack size of 6.
- Common rarity.
- Can be found from Floor Loot and Vending Machines.
- Cozy Campfire – Updated Visuals
- We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
- Vaulted
- Bolt-action Sniper Rifle
- Burst Rifle
- Heavy Shotgun
- SMG
- Common, Uncommon, and Rare
- Unvaulted
- Suppressed SMG
- Common, Uncommon, and Rare
- Suppressed SMG
- Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.
Bug Fixes
- Balloons no longer collide with vehicles.
- This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.
GAMEPLAY
- Memory and networking optimization for Apples and Mushrooms.
- Added unique vehicle specific messages in the feed when players are eliminated or downed.
- Edit Delay
- Re-enabled client-side editing improvements.
- These were turned off in 7.20 due to an input bug they were causing.
- Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
- Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
- Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
- Fixed the X-4 Stormwing’s health bar occasionally not displaying.
- Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
- Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
- Increased the number of materials received from Supply Drops from 40 to 60.
Bug Fixes
- Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
- Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
- Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
- Fixed instances of a free wall piece showing as placeable but not building.
- Fixed player cameras from becoming distorted when another player enters a Zipline.
- Fixed an issue where the magnet on the Zipline could be invisible on use.
- Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
- Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
- Screens no longer shake uncontrollably after after walking on icy surfaces.
- Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.
PLAYGROUND
- The Guided Missile has been removed from Playgrounds.
- Removed the Spiky Stadium Supply Drop.
- This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
- This was done due to an issue that was sending players back to the Lobby.
EVENTS
- New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
- Settings from previous Pop-Up Cup tournaments still apply to this tournament.
- Within this mode, player built structures can now be edited by any player, regardless of team status.
- This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
- Tournaments may now feature leaderboards for each event session, highlighting top performers.
- Participating in tournaments now requires a minimum account level of 10.
PERFORMANCE
Bug Fixes
- Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.
AUDIO
- Added a fuse sound to the Grenade.
Bug Fixes
- Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.
UI
- Show total party eliminations on the HUD if your team wins.
- Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop.
- The party colors have been restored to Blue, Red, Purple, and Yellow. To distinguish players in LTMs like Food Fight.
- There are new icons for non-squad teammates and the opponent icons on the minimap.
- Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
- Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.
Bug Fixes
- Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
- Fix an issue where teammates scores would not be displayed.
- Fixed incorrect elimination count information occurring in large team modes.
- Fixed player sorting order in the player reporting UI.
- Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
- Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated.
- Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
- Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
- Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.
ART + ANIMATION
- Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
- All players who previously purchased the Fourth Down set will be granted these variants.
REPLAY
Bug Fixes
- Fixed weapon animations playing twice for each shot fired in replays.
- Fixed an issue where camera/lens settings could display incorrect initial values.
- Fixed an issue where attempting to play an out of date replay selects another replay.
- Fixed players appearing jittery while using Ziplines in replays.
- Fixed Boombox music not playing when watching replays.
SOCIAL
- The Streamer Mode setting has been replaced with two separate settings:
- Anonymous Mode
- This will display your name as “Anonymous” to all players that are not in your squad.
- Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
- Hide Other Player Names
- This will display all other player names as “Player” unless they are in your squad.
- Neither of these settings will be functional when playing in a Tournament match.
- Anonymous Mode
Bug Fixes
- Party Invite Notifications will now appear when in the Game Mode select screen. Accepting the invite from the notification will take you to the proper game mode and join the party.
- Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.
MOBILE
- Mobile Controller support
- Android: most of Bluetooth controller adapters, such as Steelseries Stratus XL, Gamevice, XBox1, Razer Raiju, and Moto Gamepad.
- iOS: MFi controllers, such as Steelseries Nimbus and Gamevice.
- Disabled phone vibration if a gamepad attached.
- 60Hz on select Android models
- We are rolling out 60Hz support (to be enabled in settings) on select Android devices. We have been working with our partners on optimizations and are rolling this out initially on the following specific models.
- Samsung Galaxy Note 9 (USA variant)
- Huawei Honor View 20
- Huawei Mate 20 X
- Added audio visualization icons for vehicles and Balloons
Bug Fixes
- Fixed an issue causes players to be unable to build multiple structure types while simultaneously holding down the build button and changing build types.
- Fixed Harvesting Tool button no longer swaps back to the previously selected weapon
- Fixed Multiple simultaneous button presses on mobile can disable the fire button
- Fixed No padlock icon appears on the directional pad when locking with auto-run on mobile.
- Fixed Several UI buttons having lower resolution than the other buttons.
Creative
WHAT’S NEW?
Piano Keys + Music Blocks
Jam out in Creative! Become a musician with these two new additions and imagine your very own original tracks.
Arctic Base Prefabs
Imagine and create your own frozen wonderland with the newest Prefabs available in Creative mode.
ISLANDS
- Added an option to set edit permission per player on your Island.
GAMEPLAY
- New option to control respawn times.
- Range 1 – 30 seconds.
- New option added to end games.
- The first team to reach a set number of eliminations wins.
- Range 1 – 10 or Off.
- The first team to reach a set number of eliminations wins.
- New option added: “After Last Spawn Go To Team”
- After running out of spawns in a game, you can now either become a spectator or be switched to a different team depending on the game’s settings.
- Range includes “Spectator” and “Team 1 – 16”.
- The Game Stats screen displayed after Creative games conclude now contains buttons for immediately restarting the game and restoring the Island.
- Increased the speed that Islands load after a game.
- Renamed “Game Modes” to “Score Preset” to better clarify what that option does.
- When joining a game in progress, players are now put in spectator mode until the game ends.
Bug Fixes
- Fixed a server crash that could occur when a prefab was despawned.
- Fixed an out of memory server crash.
- Fixed Storm damage not applying if the health mutator was set to invincible.
- Creative mode games now properly set player orientation as well as location.
- Fixed spawn direction to always face the same direction when spawning.
- Fixed the Victory Royale animation when using Last Standing option.
- Fixed an issue where games would not end if a player was spectating.
- Fixed an issue where joining players would occasionally be able to play a Creative game despite having exceeded respawn limits.
- Fixed an issue where players would occasionally return to the Creative Hub in Spectate Mode.
- Fixed an issue where players could go outside of the playspace of the Creative Hub.
WEAPONS + ITEMS
- Chiller Grenade added to Creative alongside its release to Battle Royale.
- Removed Guided Missile.
- Fixed the Wood Resource quantity to be consistent with the other material resources in the Creative Consumables screen.
- Fixed an issue where the Six Shooter displayed incorrect rarity color in the Creative Weapons menu and game.
- Fixed an issue where some Balloons would remain stuck in the air after being equipped.
CREATIVE TOOLS + PHONE
- Added a drop indicator when holding copied prefab assets or props in the sky, to better predict drop placement.
Bug Fixes
- Fixed cases where players had Creative permissions on Islands they did not own or have rights to.
- Fixed an issue where sections of a prefab would disappear and reappear when copying with the Phone tool.
- Fixed an issue where the Phone tool would occasionally disappear upon ending a game on a Creative island.
PREFABS
- Added 6 Arctic Base Prefabs.
- Added Arctic Base Galleries
- Added a new Piano Key Gallery.
- Added a Music Blocks Gallery.
- Added an Ambient Gallery, which offers 8 color variance of Torches, Glow Sticks and Spotlights
- Added a Challenge Gallery, which are new elements that disappear when ran through by the player. More functionality coming in future updates.
- Added Random Chest and Ammo Box Gallery.
- Spawn rates use the latest Battle Royale loot rates.
- Added Windmill to the Farmstead Gallery.
- Added additional Winter Village Building Color Gallery.
- Added a Challenge Gallery, which are new props that disappear when ran through by the player. More functionality coming in future updates.
- Torches now cast light with shadow casting disabled.
DEVICES
- New Starting Inventory Device added,
- Allows you to choose what players start within their inventory during games. Works just like the Item Spawner except items are not spawned but added to the player’s inventory at the start of games.
- Assign a team to the device to give items to a specific team only.
- New Barrier Zone added.
- This is a zone you can place that creates collision barriers that prevent players from moving past them.
- New Movement Modulator added.
- Allows you to change the speed of a player or vehicle
- Speed options are Super Slow, Very Slow, Slow, Normal, Fast, Very Fast, Super Fast
- You can set a duration in seconds 3, 5, 10, 20, 30, 60, 120.
- When an Item Spawner has finished spawning all of its items during a game, its visual effects turn off to indicate it’s dormant.
Bug Fixes
- Fixed an issue causing Item Spawners to stop spawning new items if the item it spawned was combined with a nearby pickup of the same type.
- Removed extraneous stats from vehicle spawner devices.
- Sentries will no longer reload infinitely when running out of their range.
- Duplicate Sentry has been removed from Traps.
- Fixed the Christmas Tree that was appearing in prefabs that would shrink when grabbed by the Phone.
- Fixed an issue with the Ice Cliffs were they would lose collision when grabbed by the Phone.
- Fixed an issue with the Elimination Zone where the visual effects would not rotate with the trap.
- Fixed an issue where the Elimination Zone displayed an incorrect mesh upon placement.
- Fixed an issue where the Elimination Zone visual effects were not displayed correctly when the boundary limit was changed.
- Fixed an issue with the Elimination Zone where the boundary settings would occasionally return to default.
- Fixed an issue where players could not attach the Elimination Zone to walls.
- Fixed an issue where players with invincibility settings were not affected by the Elimination Zone.
- Fixed an issue where players who were down-but-not-out were unaffected by the Elimination Zone.
- Fixed an issue where traps were not destroyed after harvesting the floor underneath them.
- Fixed an issue where the effects from the Ice Block trap would trigger before players stepped onto the tile.
- Fixed an issue where adjacent Sentries were destroyed when damaging one with a Sniper Rifle in a Creative game.
- Fixed an issue where the lantern from the Lucky Landing Gallery would fall through the map when attempting to paste it in a Creative island.
- Fixed an issue where the vines from the Nature Snow Gallery and the Nature Shrub Gallery would fall out of the map when attempting to paste them in a Creative island.
UI
Bug Fixes
- Fixed an issue where elimination counts would not be correct for other teammates when playing in large team modes, Playgrounds, and Creative mode.
- Fixed a crash related to Player Suggestions.
- Fixed an additional potential input loss that could result from receiving a gift while viewing the Add Friends screen.
- Fixed an issue where “Victory Royale” would occasionally fail to display at the end of a Creative game.
- Fixed an issue where “Victory Royale” would occasionally be presented to the wrong player after a Creative game ends.
- Fixed an issue where vehicles were displaying the damage stats of traps in the UI.
- Fixed overlapping Seat Switch and Rotate buttons on the mobile platform.
- Fixed an issue with a settings tooltip getting cut off screen.
- Fixed an issue where mobile players did not have a dedicated button to fly downward, in Create mode.
- Fixed an issue where players were prompted to ‘edit’ player built structures even though the setting to Block Building in Game was turned on.
- Fixed an issue where players were shown build previews on player built structures though the Block Building in Game was turned on.
PERFORMANCE
- Optimized performance when using the Phone.
- Fixed an issue where players would run into low frame rate and instability when placing a lot of torches, from the Castle prefab, in a small areas
GENERAL
- Added notification sounds for matchmaking that can play even when the game is inactive or minimized. This can be configured under “Allow Background Audio” in the settings menu.
Bug Fixes
- Adjusted the timing code for automatic weapons to reduce the effect that frame rates have on fire rates.
- Fixed an issue where some car destruction visual effects were not rotated properly, causing the car’s position to visibly jump once the car was destroyed.
- Fixed an issue preventing building repair animations from fully playing in some cases when being damaged and repaired simultaneously.
- The “leafy” particle effects no longer permanently remain on players after moving through corn fields.
- Fixed an issue where some audio sources would be audible over shorter distances than other platforms.
PERFORMANCE
- Switch Optimization (Battle Royale + Creative)
- Moved to a more efficient memory allocator on Switch; significantly reducing crashes due to out of memory.
- Reduced hitches on Switch caused by garbage collection.
- Improved level streaming performance on Switch, speeding up building load times.
- Increased texture pool size on Switch by 100MB to reduce issues with blurry textures.
- GPU performance improvements for Switch – improved screen resolution.
- Doubled the limit for the number of cosmetics that can be displayed on the screen as we now have more free memory.
- Mobile Optimizations (Battle Royale + Creative)
- Enabled 60 FPS mode:
- Samsung Galaxy Note 9 (USA variant)
- Huawei Honor View 20
- Huawei Mate 20 X
- Enabled 60 FPS mode:
- Enabled client-side prediction for high-end mobile devices in order to reduce networking/movement correction hitches.
- Optimized most weapon-based projectiles.
Fortnite Battle Royale version 7.20 update overview
Version 7.20 of Fortnite includes a new limited time mode called One Shot. Not only do players have lower health in One Shot than in normal matches, but gravity is lower as well. Only Hunting Rifles and Sniper Rifles are available as weapons.
Speaking of which, there’s a new weapon, the Scoped Revolver, to try out, and the Glider Redeploy item is back. Version 7.20 also includes lots of other changes, improvements and bug fixes in the game, including its recently added Creative mode. You can read much more about version 7.20 in the patch notes below.
Fortnite Battle Royale version 7.20 patch notes
Limited Time Mode: One Shot
Summary
There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!
Mode Details
- Gravity is set lower than normal.
- The Storm wait time has been greatly reduced in all phases of the game.
- The only weapons in this mode are Hunting Rifles and Sniper Rifles.
- Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
- Players will spawn with 50 health and can only heal if they find Bandages.
Weapons and Items
- Scoped Revolver
- Available in Epic and Legendary variants.
- Fires Medium Ammo.
- 42 / 44 damage per shot.
- Available from floor loot, chests, Supply Drops, and Vending Machines.
- Added Gliders, an item that grants Glider redeploy.
- This item takes up an inventory slot and can be found from normal loot sources.
- Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
- Rarity is Rare.
- Gliders come with 10 charges.
- Each deploy uses a charge. When all charges are used the item disappears.
- Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
- Found from floor loot, chests, Vending Machines, and Supply Llamas.
- Minigun adjustments
- Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
- Reduced the wind-up time by 37%.
- Updated the audio for the Minigun.
- Rarity color adjustments
- Balloons changed from Epic to Rare.
- Stink Bomb changed from Epic to Rare.
- Scoped AR decreased from Rare/Epic to Uncommon/Rare.
- The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
- Bolt Action Sniper Rifle
- Suppressed Sniper Rifle
- Semi-Auto Sniper Rifle
- Hunting Rifle
- Weapon first-shot accuracy now works with icy feet and while on ziplines.
- The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
- Trap drop chance adjustments
- Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
- Cozy Campfire
- Drop chance from floor loot increased from 0.26% to 0.73%.
- Drop chance from Loot Llamas increased from 6.63% to 15.47%.
- Launch Pad
- Drop chance from floor loot increased from 0.53% to 0.98%.
- Drop chance from Loot Llamas increased from 13.25% to 20.77%.
- Mounted Turret
- Drop chance from floor loot decreased from 0.8% to 0.73%.
- Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
- Small shields max stack size has been decreased from 10 to 6.
Bug Fixes
- Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
- Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
- Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
- Fixed Balloons not being popped by explosions.
- Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
- When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
- Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
- Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
- Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
- Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.
Gameplay
- Zipline improvements
- Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
- Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
- Destruction effects have been turned back on while riding a zipline.
- Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
- Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
- To help with situations where walls are built mostly underground, we’ve added functionality where an extra piece will be built for free on top of that piece.
- This occurs when the wall piece is showing less than 30% above ground.
- Gamepad Sensitivity
- Building sensitivity change also applies to edit mode.
- Editing will no longer interrupt gun fire and pickaxe swings.
- Corn stalks will no longer block gunfire.
- Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
- Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
- Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
- When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
- Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby.
- Adjusted map art to more accurately represent player & marker positions.
- Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
- X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.
Bug Fixes
- Fixed instances of glider redeploy not deploying when exiting a Stormwing.
- Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
- Fixed the preview length on many emotes in the lobby to hear the full music track.
- Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
- Fixed players not being able to destroy the Boombox from certain distances.
- Fixed some issues with ziplines
- Players will no longer be flung across the map or get in broken animation states.
- A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
- The zipline magnet will no longer remain over players heads.
- Players no longer fall when colliding with enemy structures.
- Players no longer dismount ziplines at steep angles when under bad network conditions.
- Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
- Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
- Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
- Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.
Events
- Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
- We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
- Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
- Data for those tournaments has been saved and will return to those platforms in a future release.
- Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.
Audio
- Fixed shield damage sound playing when shooting or getting hit by teammates.
- Gliders that have music can now play their music in the lobby for previewing.
- Reduced the volume of the X-4 Stormwing.
- Reduce the volume of the Boombox.
- Added unique bouncing sound to Dynamite.
Bug Fixes
- Fixed music cutting out on mobile/Switch platforms.
- Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
- Fixed missing medium-distant Scoped AR gunshot sounds.
- Fixed loud winter biome ambient audio on mobile/Switch.
UI
- Updated the ammo icons in the inventory to look more realistic.
- Building resources of spectated players are now visible.
Bug Fixes
- Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
- Fixed error displays when a friend request fails.
- Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
- Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
- Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview.
Social
- Battle Royale players can now accept party invites from players in Save The World and join games in progress.
Art & Animation
- Both Lynx and Zenith now have custom idle poses in the lobby.
Bug Fixes
- The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
- Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
- Improved quality of the Golf Clap emote on mobile and Switch.
Replay
- Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.
Mobile
- Fixed a bug causing users to aim-down-sights when exiting vehicles.
- Fixed turbo building while holding extra build buttons.
- Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
- Added HUD button
- This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects.
Fortnite Battle Royale version 7.10 update overview
The highlight of version 7.10 is the inclusion of the “14 Days of Fortnite” season event. The event features new and returning LTMs. Large team modes switch every two days, while small team modes switch every 24 hours.
Version 7.10 also includes some tweaks to weapons, improved GPU performance for draw distances, and more. You can read much more about version 7.10 in the patch notes below.
Fortnite Battle Royale version 7.10 patch notes
Limited Time Modes: 14 Days of Fortnite
Summary
The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!
Weapons and Items
- Heavy Assault Rifle Changes:
- Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
- Increased ADS accuracy bonus by 10%
- Increased accuracy while standing still by 10%
- Reduced vertical recoil by 6%
- Base accuracy reduced by 30%
- Reduced accuracy while jumping and falling by 60%
- Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
- Improved Balloon controls
- While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
- Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
- For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.
Bug Fixes
- Fixed an issue where players were able to pick up live Dynamite through structures.
Gameplay
- Ground vehicles now slide on icy surfaces.
- Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
- Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
- It’s now easier to pick up items dropped near a Mounted Turret.
- Stormwings now take 50% more damage from hitting objects.
- Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
- Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
- Damage is dealt directly to health.
- Stormwings will now take more damage from destroying structures by running through them.
Bug Fixes
- Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
- Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
- Various Zipline fixes
- Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
- Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
- Players will no longer lose the ability to sprint if they emote while on a Zipline.
- Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
- The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
- Fixed an issue where players would get flung across the map.
- Added sounds and effects when a ziplining player smashes through structures.
- Improved attach collision around Ziplines.
- Fixed regressions with the “Auto Pick Up Weapons” option
Events
- Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
- Explorer Pop-Up Cups
- Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
- Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
- We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!
Bug Fixes
- Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.
Playground
Bug Fixes
- Fixed an issue that would prevent time trial Challenges from recording player completion times.
- Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.
Performance
- GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
- Minor improvements were made to performance for emote music playback.
- Addressed movement corrections sometimes are seen when players jump
- Improved the performance of some gliders
Audio
- Improved winter biome ambient audio.
- Reduced the volume of Quad Crasher boost sounds.
Bug Fixes
- Fixed Victory Royale sound effects being different on mobile/Switch.
UI
- Players can now preview loading screen cosmetics in the front end by pushing the key bound to the “preview” action “Full Screen”
- Added a vehicle health bar above the player shield bar.
Bug Fixes
- Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
- Fixed an occasional crash when viewing event tiles on the consoles.
Art and Animation
- Zenith has his own idle animation in the lobby.
- Lynx has her own idle animation in the lobby.
- Phone It In now plays for 15 seconds in the lobby
- Dab for days with the new emoting power of the Infinite Dab in the lobby!
- Lasts 10 hours.
Mobile
- UI buttons updated.
- Made the HUD settings tab visible for mobile players.
- Updated icons to be more visible in snow.
- Moved the Exit Vehicle button to a new location
- 60 FPS option enabled for iPad Pro – second generation (10.5” & 12.9”) (select inside Settings).
- Enabled support for Snapdragon 710 chipsets (such as; Samsung A8S, Xiaomi Mi 8SE, Nokia 8.1, Oppo R17 Pro).
- Enabled support for Snapdragon 670 chipsets (such as Oppo R17, Vivo Z3).
- Enabled support for Samsung A9.
Bug Fixes
- Added a warning when Accessibility settings for Zoom are enabled, which interfere with tapping the screen and cause missing actions.
- This caused players to experience unresponsive interactions.
Fortnite Battle Royale version 7.01 update overview
With Season 7 in full swing, version 7.01 might not seem that exciting by comparison. That said, the new version of Fortnite includes the Infinity Blade weapon from Epic Games’ Infinity Blade series, the new Close Encounters limited-time mode, and more.
After the new version rolled out to players, however, they complained that the Infinity Blade was overpowered. It also didn’t help that there were no good counters against it.
As a result, the Infinity Blade is now a Vaulted weapon. It’s no longer available in Fortnite, though it could come back as a retooled weapon.
Fortnite Battle Royale version 7.01 patch notes
General
UI
- Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.
Limited Time Mode: Close Encounters
Summary
Close quarters combat with Shotguns & Jetpacks!
Mode Details
- The only weapons in this mode are Shotgun variants.
- Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
- Other Shotgun variants are spawned as floor loot.
- The Storm moves in more quickly than normal at mid to late game.
- Typical match length is about 15 minutes.
- Stats are enabled for this mode.
Weapons and items
- Infinity Blade
- This Mythic melee weapon can be found on Polar Peak.
- Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
- Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
- The wielder of the sword is also granted additional abilities:
- An increased pool of max Health and Shields (200 Health/200 Shields).
- Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
- An instant burst of effective Health upon elimination of an enemy (50 HP).
- Increased movement speed (130%).
- The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
- If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
- When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
- The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
- Only one Infinity Blade will appear per match.
Gameplay
- X-4 Stormwing
- When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.
Bug Fixes
- Speculative fix for players moving after being eliminated.
- Fixed players being ejected from vehicles if they lost the icy feet effect.
This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.
Islands
- The Block
- New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
- Featured Islands
- Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
- Island Codes system
- Use codes to load creations that have been shared with the Island Code system.
- Initially, only a limited number of players in the Support a Creator program will have access to this feature.
- Over time we will expand the number of players that can publish islands as we polish this feature.
- To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
- Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.
Bug Fixes
- Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
- Fixed various problems with Island Rifts not functioning correctly.
- Fixed Island Rifts not showing the correct Island name and player count in some cases.
- Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
- Fixed players appearing to fall through the ground in Replays when teleporting between islands.
- Fixed bug where the same friend’s server could appear multiple times in Creative server select.
- Fixed an issue that prevented players from placing building tiles on certain islands.
- Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.
Prefabs
- 6 New Lucky Landing Prefabs
- Obstacle Course
- The Obstacle Course gallery was split into four separate gallery Prefabs: Floors, Walls, Roofs & Stairs and Parts.
- New props were added to the Parts gallery. Go check it out!
- Indestructible Gallery
- This gallery contains props that cannot be destroyed by weapons.
- New indestructible props and building tiles were added to this gallery Prefab.
- A few other Prefabs were updated with new building tiles and props.
Devices
Gameplay
New: Item Spawner – Drop any item on this device to have it spawn one item at a time during games.
- New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there.
- Player Spawn device can now be customized to spawn only players on a specific team number. The team number is displayed on the plate (except when in the game is in progress.)
- Player Spawn device can now be set to be an Island Start instead of a game start. This can be used to set where players arrive when they visit your island when not in Play mode.
Bug Fixes
- Fixed issues with multiple devices able to be placed on top of one another.
- Fixed Damage Rails being able to be placed on top of themselves.
- Fixed vehicles not being removed when their Vehicle Spawner is deleted.
- Fixed a problem that could cause devices to malfunction after being saved and loaded.
- Fixed certain devices becoming indestructible after loading your Island on a new server.
Gameplay
- New settings in “My Island” menu:
- “Starting Health” can now be set to “Invincible”.
- This prevents players from taking any damage on your island.
- “Building Damage in Game”
- This can be disabled to prevent island structures from being damaged in game.
- Has no effect on structures built by players during the game.
- “Starting Health” can now be set to “Invincible”.
- When stopping a game, players are now returned to where they were before the game started.
Bug Fixes
- Player inventory is now reset when a game is started and also after it finishes.
- Fixed games being called “Minigames” in the UI in some places.
- Fixed eliminated players respawning on the same spawn pad in some cases.
- Fixed the “Down But Not Out” game setting not functioning correctly.
- Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
- Fixed a bug where disabling falling damage would not be remembered when loading your island.
Creative tools and Phone
- Added Collision option
- Collision can now be turned on and off when moving props.
- Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
- When collision is off, props can be freely moved through any other object (but not under terrain!)
- Grid Snap
- Snap now uses better settings for each individual prop. This allows props to align better to the Fortnite world grid.
- Renamed help text for certain actions to be more clear
- “Pick up” is now “Cut”
- While holding something, “Copy” is now “Paste”
- Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
- Vehicles can no longer be deleted while players are using them.
- Added some additional sound effects when toggling options on the phone.
Bug Fixes
- Fixed props and building tiles being able to be placed outside of the island’s saveable area.
- Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
- Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
- Fixed various problems when interacting with mirrored building tiles.
- Fixed some issues with placement of props being denied unexpectedly.
- Fixed an issue where props could vanish after you pick them up.
- Fixed some props that were not able to be moved using the Phone.
- Fixed hologram animations not playing on certain props when you pick them up.
Fly
- You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
- Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
- Improved Fly animations, especially when using items or interacting.
Bug Fixes
- Fixed Bouncers being destroyed when flying on top of them.
- Fixed certain Devices not affecting respawned players who were eliminated while flying.
Teams
- Players will now be on the same team (and voice channel) when entering a server.
- Players who join a session in progress will now always be added to Team 1.
- Players are now spread evenly between available team spawns when possible.
- Players on the same team will now see team identifiers during a game.
- Removed redundant Team Spawn Pads option.
Bug Fixes
- Fixed players not all starting on the same team when first entering an Island.
- Fixed players not being on correct teams when starting a game.
- Fixed players being able to switch teams while in the middle of a game.
- Fixed players not being able to switch to specific teams in some cases.
Weapons and items
Bug Fixes
- Fixed not being able to stack Port-a-Fortress grenades in Creative.
UI and social
- Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
- Players can no longer join your session in progress when your party is set to private.
Bug Fixes
- Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
- Interacting with chests and Supply Llamas now takes the intended amount of time.
- Fixed the Creative Inventory not being displayed while skydiving or gliding.
- Fixed the wrong number of players showing next to names in the friend list.
- Fixed friends’ servers showing on Creative server select after they become empty.
- Fixed various issues with friend status in Creative and player counts.
- Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
- Fixed various problems with in-game tutorial pop-ups
Performance
- Improved the load times of island content when first starting a server.
- To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
- Reduced memory usage when switching between Islands on the same server.
- Improved performance of particle systems with large numbers of placed traps.
Mobile
- Added a new button that toggles Collision on the Phone.
- Added new states to some creative buttons to make their actions more clear.
Bug Fixes
- Fixed the “Memory Used” bar being covered up by other mobile UI.
Fortnite Battle Royale version 7.00 update overview
Fortnite Season 7 has arrived! The latest Season brings a winter theme to Fortnite which includes three new frosty areas to explore, a new vehicle, weapon and vehicle wraps, and an all-new game mode called Creative.
Check out our Fortnite Season 7 guide for all the info!
Fortnite Battle Royale version 7.00 update patch notes
Weapons and Items
X-4 Stormwing Plane
- 5 total seats.
- Seats 4 passengers (on the wings) and a pilot.
- Has a mounted machine gun. Be careful, it can overheat.
- Players will go into the skydiving state when exiting the X-4 Stormwing.
- Use the roll buttons for sharp turns.
- Pressing both will fly upside down.
- Double tapping roll buttons will do a barrel roll.
- Can boost and airbrake for extra mobility.
Balloons
- Balloons have been reworked so that while they are equipped, it is possible to use weapons and items.
- Players can attach up to 3 Balloons to their back, lifting off the ground when the 3rd Balloon is attached.
- Press jump while in the air to release Balloons one at a time.
- Reduced stack size from 20 to 10.
Misc
- Updated scope crosshair on Scoped AR and Thermal AR.
Vaulted Items
- Shadow Stones
- Port-a-Fort
- Chiller
- Clinger
- Double Barrel Shotgun
- Shockwave Grenade
Gameplay
Map Updated
- New Biome: Iceberg
- New Location: Frosty Flights
- New Location: Polar Peak
- New Location: Happy Hamlet
- Other unnamed Points of Interest (POIs) have also appeared across the island.
- Icy Surfaces can be found in snowy areas.
- Players will slide on certain frozen surfaces.
- Ziplines can be found around the Iceberg and near Expedition Outposts.
- Latch on and zip from one end to the other.
- Aim, fire, or use items all while conveniently traveling on Ziplines.
- Minimap updated.
Misc
- Increased the chance of final circles ending on the outer edges of the map.
Bug Fixes
- Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.
Events
New Tournament: Explorer Pop-Up Cup
- Material cap set to 700/500/300 for Wood/Stone/Metal.
- Players receive 100/50/50 Wood/Stone/Metal on elimination.
- Resource rate increased by 40%
- +50 effective health on elimination.
- Safezone Changes
- Increased chances of Supply Drops in later circles.
- Circle 9 now travels twice as far but takes twice as long to close.
- Some tournaments will now feature a limit on the number of matches that can be played during an event session.
Bug Fixes
- Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.
Performance
- Optimized spawning pickups when a player is eliminated.
- Optimized the performance of the Dynamite fuse.
- Switch audio performance improvements – falling sounds no longer hitch.
- Minor Switch rendering optimizations to help general framerate.
Audio
- Reduced the volume of bullet and pickaxe impact audio on the starting island.
- Added a hit notification audio cue when a vehicle you’re riding in recieves damage.
Bug Fixes
- Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.
- Fixed an issue that would cause vehicle audio loops to get stuck on.
- Fixed “crackling” audio heard on Mobile/Switch when shooting weapons or emoting.
UI
- The Calamity, Dire, Ragnarok, and Drift Challenges have been moved to a new section at the bottom of the Challenges tab.
- Added filtering and updated the layout of the Locker.
- Vehicle Damage Numbers have been added!
- Vehicles now have a unique damage number pop color and show damage numbers.
- Polished the Store layout to support a larger number of tiles without needing to scroll.
- Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match.
Bug Fixes
- Fixed Battle Pass information from being displayed in the Lobby tab for players that have not purchased a Battle Pass.
- Fixed the header entry in the daily Challenges screen to work correctly when clicked.
- Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.
- Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive.
Replay
Bug Fixes
- Nameplates will no longer sit above other HUD elements, such as the map.
Mobile
- 60 FPS enabled on the iPad Pro 2018.
- 4x MSAA Anti-Aliasing turned back on for iOS.
- Improved performance on all Galaxy Note 9 devices as well as the North American variant of the Galaxy S9 Plus.
- Added support for the Samsung Galaxy A9 (2018).
Bug Fixes
- Fixed the black border on the iPad Pro 2018.
- Fixed graphics settings on previous supported iPad Pro models.
- Fixed incorrect quality settings for iPad 6th Generation.
- Fixed occasional shadow flickerings in the game lobby.
What would you like to see in future updates to Fortnite? Let us know in the comments.
from Android Authority https://ift.tt/2N953LP
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