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Esports, which is short for electronic sports, refers to competitive video gaming watched by spectators. Esports are not as mainstream as traditional sports in the US, but the number of esports fans globally is still sizable. The worldwide esports audience reached 335 million in 2017, according to Newzoo.
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See Also:
- Social giants are trying to 'age-up' their appeals
- YouTube is moving from SVOD to AVOD
- Media rights will continue to propel sports revenue
SEE ALSO: The eSports competitive video gaming market continues to grow revenues & attract investors
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